[GTA:Network] Update

-> Neues Status-Update!Neues Status-Update!
->So spielst du auf Infinity Reallife So gehen die ersten Schritte
  • Danke Steffan,


    Noteable Changes:

    - CEF is now fully functional and stable with the deserved performance; also updated to the latest stable version available, you can now watch your youtube videos through GTAN's CEF browser. enabled by default. (can be disabled from the menu)
    - Added an optional Media Streaming (Webcam/Microphone) through WebRTC.
    - Removed the ability to change CEF Framerate.
    - conntimeout should now function, it was a simple mistype and functioned with Conntimeout previously.
    - Added waitUntilCefBrowserLoaded, this waits until browser content has loaded up.
    - Added set/get range objects to TextLabels; API: setTextLabelRange/getTextLabelRange, check the wiki for more details.
    - Removed Script Engine Crash Handling option, harms more than heals.
    - Added deleteObject for deleting unwanted map objects/props, check the wiki for more details.
    - Weapon Ammo is now server-side tracked, no more cheating ammo with trainers.
    - Added API functions getplayerWeaponAmmo/setplayerWeaponAmmo, check the wiki for more details.
    - Added Offline mode as requested, you can set it through settings.xml.
    - Fixed Quick Connect password not persisting after disconnecting from server.
    - Fix getVehicleOccupants returns disconnected players.
    - Fix onPlayerModelChange is never called.
    - Allow Visual mods such as sweetfx, reshade and etc..
    - Fix Submitting empty port in direct connect crashes the main menu.
    - Fixed FQDN not working properly.
    - No more buffer full spam in attack.log, Netcode should drop connections properly now.
    - Fix inverted returned value of Clientside Engine status func and renamed it to
    getVehicleEngineStatus.
    - Fix playSoundFrontEnd, should now function properly, check the wiki for the sound list.
    - Fix Crash when serializing Vector3 with toJson.
    - Ruiner2 Parachute deploy crash workaround, parachute will not deploy and this is temporary till we fix it.
    - Updated mod dependencies such as Clearscript-v8, protobuf, Newtonsoft.Json and EasyHook for better functionality.
    - Updated resource example 'rpg' with the fix from github's latest pull request.
    - More cookies and pancakes, once again, all homebrew cooked and perfectly baked at 175 degrees C with good quality ingredients, we think it's tasty! so should you! yikes!
    - misc fixes.



    Mfg
    Thorsten